Building a World of Yesterday – Rock Raiders Remake DevBlog #1

BergerBytes Procedural, Rock Raiders Remake, Unity 0 Comments

One of the main goals of remaking Rock Raiders for me was learning more about procedural generation and runtime creation. It can really open up a lot of possibilities and, if done well, offer endless variety and content. I’ve seen procedural content, as a consumer, done really well and really poorly. I believe a lot of the success comes from …